After more than half a year of intensive work, I have finally released a game for HryProDva on the App Store. The Xcode was very frustrating at times, and setting up App Store Connect was also nerve-wracking, as it was somewhat unintuitive. However, it was surprisingly intuitive and simple in other cases, so I can't say that either App Store or Google Play is easier to publish an app.
It is much simpler and more straightforward to fill in all the necessary forms and statements for releasing the app, as the process guides you through the initial setup and highlights any missing information.
However, the App Store's reviews are a billion times better. If they have a problem with your app, they tell you exactly what is wrong. They provide lots of details about the problem, so it's really easy to find a solution quickly.
I can still remember the crazy process of publishing one app on Google Play. By that time, I had already published quite a few apps there, but that one was hell. They rejected my app because of some issues with the privacy policy and user agreement declarations. This is a paragraph defined in terms with hundreds of subpoints, but I thought it was all right, just like all the other apps. Also, the links to the agreements all went to the same page. But even after many appeals, I was still getting rejections because of these policies, always with just a reference to that list of tens of pages long in some paragraph. After a month or two, I finally found out that I had made a typo in the name of the app on my page with all the terms. The reviewer found this out and knew exactly where the problem was, but in every appeal he just replied with some generic text about privacy policies. Such a stupid system!
So, I already have two games published and three more in the process of being reviewed for publication. I am also doing my best to have nine more ready for review soon. Eight of these are ready to be coded and I just need to complete the listings and paperwork. One of them requires significant code changes and debugging.
I plan to port the remaining games later, but I definitely need a break from the administration for a while as it's really getting to me now.
Jan "Jenkings" Škoda - blog
Simplifying IT, Amplifying Knowledge