So I’ve once again confirmed the old adage that the last 10% of software development takes 90% of the time.
Everything related to the original tracks from Stunts—physics, controls, menus, settings, etc.—is already done.
But for the past few weeks, I’ve been circling back to those few remaining issues that I haven’t been able to resolve.
Specifically, there are three points:
1 - physics on banked roads
2 - physics of jump landings
3 - physics of transitions from flat ground to a hill or ramp and vice versa.
And every time it seems like one of the problems has been solved, solving the next problem once again destroys the fragile solution to what had already been resolved.
Jan "Jenkings" Škoda - blog
Simplifying IT, Amplifying Knowledge