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Brickanoid development

Published on: 26 June 2025 Category: development

As I mentioned, I'm working on an Arkanoid clone called Brickanoid for Android. I have almost finished the physics engine and am currently fixing any bugs that I find during testing. The bricks are being destroyed as they should be and are also dropping power-ups such as a sticky paddle, a laser paddle and a ball multiplier. All of these have been implemented. The trickiest part of the power-ups was splitting the ball into three and ensuring the trajectories were natural and not overly random. Now, the balls split into three, which vary slightly but keep a similar vector.

I am now working on sound effects and the soundtrack. For now, I have four melodies which vary randomly in the background and a level-intro fanfare. I am still looking for some good sound effects for collisions and other things. I already have some placeholders which work and aren't too bad, but I'd still like to find something better. I composed the sound with some help from AIs, but the effects will probably be CC0 assets from the internet. However, I'll see if I can compose or record something on my own.

The score and level system have also been implemented. The most boring part is creating 'maps' for levels as it's not very creative. However, I can now test them, gain high scores and view them in the high scores table, so I can already compete with myself.


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